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What if we treated our bus stops as nodes to cluster convenient goods and services? What if we recognized them as part of our social infrastructure , rather than simply as part of our mobility infrastructure? What if we made decisions about locating stops based on neighborhood assets as well as transit service? Project for Public Spaces is excited to announce the launch of its Portals to Places initiative that focuses on creating transit facilities and a public realm that support riders, with a special emphasis on buses.

With this concerted effort, we hope to support the global momentum around creating better public transit for all people, prioritizing those with fewer means and higher dependency on these systems.

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By rethinking stops and stations as hubs for community activity, we believe that transit can reclaim its place as the backbone of mobility in our ever-expanding cities. At a time when funding for public transportation development and operations is shrinking around the country, the importance of such systems to move people efficiently and in larger numbers is more widely recognized than almost any moment in the past half-century.

Buses, on the other hand, are often forgotten as part of a great public transit system both by decision-makers and ultimately by the public at large as evidenced in the percentage of public dollars allocated for bus systems in the United States and declining ridership around the United States with a few notable exceptions.


Private investment and innovative technological solutions have made it much easier to spot the next arriving bus or to hitch a ride to the nearest stop, but it is clear that improving service and infrastructure is largely controlled by elected officials who hold the purse strings. The increasing number of better-bus coalitions around the country is a fantastic development and we are here to support it because buses are still the best.

But one important and often overlooked feature of a great bus system is a built environment that treats that system as its lifeblood. Neighborhoods that open up to their stops and stations and cluster everyday uses around them—in ways big and small, formal and informal—are much more livable for those using the humble bus to get around.

That is where Project for Public Spaces and Portals to Places comes in: to help you transform the places where you depart from, wait, or arrive at, into great community destinations. Public spaces play a crucial role in the overall wellbeing of people, especially those who live in cities and have greater spatial and mobility constraints.

When created in close collaboration with the community, these spaces become shared resources for all people to occupy, to interact with their neighbors, to gather and celebrate their community, or to simply walk through. In this context, it will be important for public spaces to align as closely as possible with other public infrastructure, including public transit, to make our cities work. While these conditions differ between the Global North and South, the same rings true in North America where inequality often falls along lines of geography and mobility, and where an accelerating climate crisis is likely to invite increasing numbers of domestic and international refugees to our city streets.

From ferry landings to train stations to bus stops, our transit nodes have historically been focal points of our communities as well. There has never been a more important time for us to revive this proud history of portals as places. When you create an anchor, you use a pose that describes a position and orientation relative to the world space estimate for the current frame.

You attach one or more objects to this anchor. The anchor and the objects attached to it appear to stay where they are placed in the world. As the anchor pose adapts to world space updates in each frame, the anchor updates the objects' poses accordingly.

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You can attach multiple objects to the same anchor to ensure that these objects maintain their relative position and orientation, even when the anchor's pose adjusts. Determining anchor context and how many anchors you need for your scene's objects depends on the positional behavior that your AR scene requires.

See the following sections for more information. You can attach one or more objects to an anchor.

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Generally, these objects have a spatial relationship to one or more of the following:. Objects attached to a nearby anchor appear to keep their place realistically and relative to each other throughout the AR experience. In most cases, you should use the same anchor for multiple nearby objects rather than creating a new anchor for each object. Use a new anchor for an object if the object needs to maintain a unique spatial relationship to a Trackable or a position in world space.

Keep in mind that, if each object in a scene has its own anchor, these anchors will adjust the object poses independently of one another in response to ARCore's estimate of world space in each frame. Separately anchored objects can shift or rotate relative to each other, breaking the illusion of an AR scene where virtual objects should stay in place relative to each other. Example For example, imagine that your app lets users place virtual furniture pieces around a room.

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A user opens the app and ARCore begins tracking a tabletop and a floor in the room as Planes. The user positions a virtual lamp on the tabletop. Then, the user puts a virtual chair on the floor. At this point, your scene should have one anchor attached to the tabletop Plane and another attached to the floor Plane.

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If the user adds another virtual lamp to the tabletop, you can reuse the anchor already attached to the tabletop Plane. This way, both lamps appear to stick to the tabletop Plane and keep their places relative to one another. The chair also maintains its position relative to the floor Plane.

When anchoring objects, make sure that they are close to the anchor you are using. Avoid placing objects farther than a few meters from the anchor to prevent unexpected rotational movement due to ARCore's updates to world space coordinates. If you need to place an object more than a few meters away from an existing anchor, create a new anchor closer to this position and attach the object to the new anchor. Except as otherwise noted, the content of this page is licensed under the Creative Commons Attribution 4.